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Evernight Games : ウィキペディア英語版
Evernight Games

Evernight Games is one of the earliest providers of online browser-based games.
== From Monarchy to Canon ==
In June 2000, Audyssey Magazine, a gaming magazine for blind people (people who could't see) , introduced Evernight Design Corporation in one of its issues. The article stated that, in 1998, the online game ''Monarchy'' had become part of the Shareplay Network of Games, and that the original creators—Dustin Collis, Daniel Crowe, and Brian Goff—were now working for Shareplay.〔(Audyssey Magazine #23 - Computer Games Accessible to the Blind ), audiogames.net, May 2000.〕 ''Monarchy'' was voted as Multiplayer Online Game Directory's January 2000 Game of the Month and ran at Shareplay until 2001.〔(MPoGD Game of the Month List ), mpogd.com, January 2000.〕 On November 1, 2000, Evernight Games returned, having split from Shareplay, and ''Canon'' was born.〔(Wayback Machine Evernight Games Homepage ), web.archive.org.〕 Like ''Monarchy'', ''Canon'' proved to be successful. In August 2001, it was also given the MPoGD's Game of the Month Award.〔
Less than six months after leaving Shareplay, Evernight had almost 7,500 registered members.〔(Tempers Ball Index - Mar 2001 ), web.archive.org.〕 However, the bursting of the Dot-com bubble forced the site to become "pay to play", in order to keep its games running. To cater to their now paying userbase, Evernight released several new versions of the game—''Last Guild Standing'' and ''Last Man Standing''—and two additional theme-based message boards—Jersey Shore and Exodus 7. The early days under the pay-to-play era were troubled, with the site frequently shutting down for different reasons.〔(Admin Updates from October 2001 to February 2002 ), web.archive.org.〕
In April 2002, Evernight announced they were opening a free version of ''Canon'' to the public.〔(Free Version of Canon Announced ), mpogd.com.〕 The game became completely free in November.〔( Canon is Free Once Again ), mpogd.com.〕 In April 2003, OMGN broke news that Evernight's ''Canon'' had been removed from the internet over an apparent dispute with hosting providers and financial problems. Tempers Ball was reduced to running from a small server.〔(Canon Server Update ), omgn.com.〕 It was later announced that a move to the dedicated server was complete.〔(The Return of Evernight Games ), omgn.com.〕
During the recorded history of the ''Maxim'' game (from late 2002 to 2005), 39,000 roleplay posts were posted in almost 2,000 story threads,〔(Maxim Archive ), evernight.com〕 Much of the creativity expressed by players of ''Maxim'' was lost, when the message boards were reset in late 2002. A June 2002 snapshot from the internet archive, Wayback Machine, shows another 23 pages of lost Maxim storyline threads.〔(Snapshot of Maxim forum prior to late 2002 data loss ), web.archive.org.〕
In December 2006, following the introduction of Oliver Piotrowski to the development team, a new version of the ''Canon'' game, called ''Canon: Massacre'', was introduced.〔(Evernight.com Presents Canon : Massacre ), mpogd.com, November 30, 2006. Retrieved March 16, 2012.〕 July 2007 saw the next chapter in the reshaping of ''Canon''. The three guilded environments—Guilds, Valid, and Covenant—were all discontinued.〔(''What you will find tomorrow when you login'' ), evernight.com, September 25, 2002.〕 In their place, another new game called ''Unity'' was introduced. ''Unity'' built on the changes ''Massacre'' had introduced into the code-base, and added another selection of new elements, which included a built-in scout's database, a guild-wide news store, and a second realm to play. ''Unity'' also took nine races, including the three that had been made available in ''Massacre'', and introduced a random "guest" race to join the usual suspects within each age.〔(What is Unity? ), evernight.com, September 25, 2002.〕
The changes continued into the year 2008, with the introduction of the ''Chaos'' games and combining the ''Solo'', ''Turmoil'' and ''Massacre'' forums into a single one in Tempers Ball.〔(Tempers Ball: Chaos ), evernight.com.〕 At this point, ''Solo'' joined ''Massacre'' and ''Unity'' in the newer version of the ''Canon'' game code. While no major features were added for ''Solo'', it inherited the random selection of playable races from ''Unity'', as well as receiving a few tweaks to make the game a little more fair and challenging.〔(Solo in the coming age ), evernight.com.〕
The final development, in May 2008, saw the end to the ''Turmoil'' game. In its place, another new installment called ''Last Quad Standing'' was released.〔(Evernight Presents Last Quad Standing ), mpogd.com, May 12, 2008.〕 ''LQS'' was seeing several combinations of options from ''Unity'' and ''Massacre''. New-player protection was set for a week, and during that time, each realm received enough turns to build significantly strong realms. NPP was then removed and sign-ups closed.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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